trollkin battlewagon review

Posted on Leave a commentPosted in Battle Report, Kurtle's Blog, Uncategorized
What do you get when you combine two bison, half a boat, four wheels and a doomsday cannon?...

That's right nine points of troll kin awesomeness the war wagon.

Not only is it nice to look at the war wagon is kitted out with a ground pounding AOE 5 PWR 16 cannon that knocks down all who get caught under it, those who dare to stand up to its power and speed are swept away by two heavy bison with power 14 attacks with the line breaker special rule. (boosted to hit)

To get the most  out of a troll kin war wagon in my opion is not to go rushing it into combat this only leads to you getting counter charged and with it only being DEF 10 it can die quite easily this I have tried and it didn't end well, now the amount of fire power the cannon puts out is devastating so using the wagon to support your main forces looks to be a good idea, but oh no what if the cannon scatters backwards on to my army? nothing a bombers animus can fix, after knocking down your opponents forces this leaves easy work for units like champions.

All in all the war wagon has its strong points and there are still combinations I havnt tried but its still early days and there is still alot i need to learn what works with the wagon if anybody has any ideas or any questions please leave a comment.

Thanks for reading and keep up the warfare.

Kurlte

 

And so the Legion of Doom is formed….

Posted on 2 CommentsPosted in Battle Report, Fenriryan's Blog, Warhammer Quest
Our Quest Group has now been finalised, and each one of our 8warriors is a dark hearted and manevolent being with desires and goals kept close to their heart....

  • A Pestigor, foul denizen of the Drakwald now blessed by Nurgle (Warpwolf Fenrir)

  • Not one but two Chaos Warlocks with more interest in blasting than healing (Sonny and Brandon)

  • A Rogue Witch Hunter looking for vengeance (Penfold)

  • A Chaos Warrior seeking glory in battle and the spilling of blood (Blighted)

  • A Chaos Maruader Barbarian who follows where the Warriorleads, reveling in the pillaging (Lee Snr)

  • A Chaos Dwarf looking to settle old Grudges (Lee Jnr)

  • A Skaven who has yet to reveal what clan he is from (Kurtle the Turtle)


Together they will raid & pillage, carving a bloody swathe across the Old World in the serach for a little dictatorship to call their own!

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New Grey Knights Battle Report (Vs Chaos Space Marines)

Posted on 4 CommentsPosted in Battle Report, Dustino's Blog
Tonight at Tabletop Tyrant (Gifts For Geeks' Retail Store) the New Grey Knight Codex will be in action.We will be playing a standard 1500 point game from the 40k codex.

Here is my Chaos list being led by Chaos Lord Amun The Red.

Amun The Red

Choas Lord 100
Bike (Disc) 30
Mark of Tzeentch 15
Melta Bombs 5
Daemon Weapon 40
190

5 Terminators 150
Mark of Tzeentch 35
2 x Powerfist 20
1 x Chainfist 15
2 x Combi Melta 10
1 x Champion 10
240

9 Thousand Sons 207
Aspiring Sorcerer 60
Doombolt 10
Meltabombs 5
Rhino 35
Icon 5
322

3 Bikers (Discs) 99
Mark of Tzeentch 40
139

Predator 70
Twin Lascannon 35
Heavy Bolters 30
Havoc Launcher 15
150

Oblitorator 75

10 Chaos Space Marines 150
2 x Meltas 20
Champion 15
Powerfist 25
Rhino 35
Icon 5

250

10 Summoned Daemons 130

Total 1496 Points

Will upload Spin's List and the battle report later on! I have not used a daemon weapon before so this should be fun or painful for me!

Amun's Forces Gather
Amun's Forces Gather


 

Spin just told me he has written 2 0r 3 lists for tonight. Waiting to see which one he chooses.

Spin went for the following list;

Grey Knights

HQ Individual Cost Total Points / Unit

Grey Knight Grand Master- 240
Terminator Armour -
Storm Bolter -
Nemesis Force Sword -
Frag, Krak & Psyk-out Grenades -
Iron Halo -
Orbital Strike Relay
3 x Servo Skulls

Elites

Vindicare Assassin  145
Exitus Weapons -
Synskin -
Frag & Blind Grenades

Techmarine  149
Artificer Armour -
Power Weapon, Servo Harness -
Frag, Krak & Psyk-out Grenades -
Storm Bolter
Orbital Strike Relay
2 x Servo Skulls

Troops

Grey Knight Terminator Squad 1 x Justicar Nemesis Force Sword & Storm Bolter
3 x Grey Knights Nemesis Force Sword & Storm Bolter -
1 x Grey Knight Nemesis Force Sword & Psycannon – 225

Grey Knight Terminator Squad 1 x Justicar Nemesis Force Sword & Storm Bolter - 225
3 x Grey Knights Nemesis Force Sword & Storm Bolter -
1 x Grey Knight Nemesis Force Sword & Psycannon

Grey Knights Interceptor Squad 1 x Justicar Storm Bolter & Nemesis Force Sword - 280
4 x Grey Knights Storm Bolter & Nemesis Force Sword -
3 x Grey Knights Storm Bolter & Nemesis Force Sword
2 x Grey Knight Psycannon

Heavy Support

Dreadknight  235
Heavy Incinerator
Personal Teleporter
Total 1499

 

The mission was capture and control with 4 objectives and the deployment; spearhead. If you click on the picture below it will highlight the objectives.

The Armies Deploy
The Armies Deploy


 

Before the game began Spin used his Grand master rules to make the Dread Knight and the Interceptor Squad count as troops. His Techmarine fortified the main building in his deployment zone.

I won the roll off and deployed my thousand sons in the first story of the Shrine of the Aquilla and the Obliterator on the third floor. The rest of my army hid behind the Shrines.

From the Shadows we will strike!
From the Shadows we will strike!


Spin deployed a unit of Terminators as close as possible to the centre objective. The Dread Knight, Tech-marine and Interceptors holed up in the fortified building in the centre of his deployment. His chapter master and other terminator squad moved behind the building on his left and the Vindicare Assassin infiltrated into the tower in his centre. He also deployed servo skulls (being represented by guardsmen) across the board.

Turn 1

Spin stole the initiative. His Dread Knight and interceptors jumped towards the centre tower, his terminator units advance to the objectives and the Grand Master stood still behind the building on the left.

The Vindicare shot the Obliterator, but his invulnerable saved him. Then something I had not expected, the Grand Master and Techmarine brought down 4 large blast templates killing a thousand son and two bikers. The lord's unit passed their leadership test.

In my turn one my rhino (with Marines) Lord and biker, advanced down the right flank to go and secure the objective on the Grey Knights far left. My empty rhino sped towards the centre objective. My Terminators moved into the centre of the shrine. Lastly the 1000 sons spread out along the shrine to help them against the orbital bombardments.

Forward!
Forward!


In my shooting phase the Predator downed 2 Terminators and the Obliterator snipered another with his Lascannon. The two thousand sons that were in range shot the Vindicare, but the cover saved him.

 

Turn 2

The Dreadknight advanced towards the shrine and the Interceptors jumped towards the objective on the far right.


The Closest Grey Knight Terminators used their psycannons to stun the empty Rhino. The Dread Knight's incinerator killed two thousand sons.  The techmarine's barrage scattered wildly, but the Grand Master's hit home killing all the remaining thousand sons except for the Icon Bearer. The Vindicare did two wounds on the Obliterator and killed it.

Cleansing Fire From the Dreadknight
Cleansing Fire From the Dreadknight


The other unit of Terminators ran towards the objective on the far right.  The Interceptors opened up on the Rhino full of Marines on the right. The Rhino exploded and 5 Marines died! The remaining marines then fled past their lord! I have never seen so many marines die in a exploding Rhino!

Chaos turn 2 saw the arrival of the 10 summoned daemons using the icon on the right and the fleeing marines rallied. The last surviving biker and chaos lord split from each other and advanced towards the far left objective and Interceptors.The last thousand son scaled the shrine to secure the objective.

With the closest unit of terminators hiding from view the Predator had to move forward to find a better target. The terminators continued to advance through the shrine then shot at the Dreadknight taking one wound off it with their bolters. The predator took another wound off it with it's Lascannon.

The Choas Lord fired his daemon weapon, 3 shots came out and one Interceptor fell.

Zaap!
Zaap!


Turn 3

The techmarine elected to move to have a better shot next turn, but tripped (he rolled a triple 1).

The Dreadknight moved towards the Thousand Son Terminators. The Closest terminators shot at the rhino again, but they could not pierce it's armour. The Interceptors shot all weapons at the lord taking one wound off him. The Grand Master brought templates down the lord, but his armour saved him. Two daemons fell from the barrage.

The Vindicare shot at the rhino, but missed!

The Dreadknight charged the Terminators and killed one with a Power Weapon. The power weapon terminators found the knight too tough to wound, but then the 3 terminators with power fists  stepped up and caused four wounds. The mighty Knight fell under the crushing blows.

To the Death!
To the Death!


In the chaos turn the rhino advanced towards the two remaining terminators holding the centre objective.  The lord and remaining biker advanced on the interceptors, opening fire, one more fell.

The Chaos Marines advanced into the shrine and the daemons ran towards the far left objective.

The Chaos Rhino opened fire on the terminators with it's twin linked bolter and killed both of them!

"The Emperor Pro.... Argh"
"The Emperor Pro.... Argh"


The Predator opened up on the other Terminator unit, but the Rhino had taken all the luck this turn and it failed to kill anything.

The Chaos Lord and biker then charged the Interceptors. Amun The Red's daemon spear roared to life and it gifted him a mighty 6 extra attacks. With 10 attacks on the charge Amun heroically killed one interceptor.  The biker failed to kill to hit the Knights. The Knights retaliated wounding Amun and killing the biker. They then dragged down the fearless Amun killing him through combat resolution.

Turn 4

The surviving Grey Knight Terminators moved to where their comrades fell and spread out successfully claiming two  objectives. The interceptors jumped nearer the daemons on the far left, but further away from the thousand sons terminators. The Vindicare killed a Terminator with Power Weapon.  Lastly the barrages from the Grand Master missed all targets and the Techmarine lanced the Rhino's twin linked bolter off.

The Terminators Spread Out
The Terminators Spread Out


The interceptors shot daemons killing 4 then charged in killing two. The Daemons then struck back killing two, making the combat a draw.

In the chaos turn the Terminators advanced towards the interceptors and the chaos marines ran behind the wall of terminators.

The Predator fluffed all it's shots and the Grey Knights killed off the final 2 daemons.

 

Turn 5

Spin realised the existence of the last 1000 son taking an objective and shot at him with the vindicare. The last son dived for cover and survived. He then lanced the rhino contesting the centre objective, but his terminators were in the way and granted it a 4+ cover save, which saved it. The terminators then fired on the rhino, but failed to scratch it.

The Grand Master then called in an orbital bombardment on the last son and blew him up.

The interceptors shot the Chaos Terminators killing one and charged in and killed another. The surviving Terminator killed an interceptor making the combat a draw.

Fire!
Fire!


In the chaos turn the rhino moved up to the shrine to contest it and hide from the terminators. The predator shot the Terminators killing one. The 5 Chaos Marines charged into the Interceptor vs Terminator brawl. With their help the Terminator wiped out the Grey Knights. The Surviving chaos consolidated onto the objective.

Position Secure
Position Secure


Turns 6 & 7

Spin rolled for the full 7 turns, but with only 6 models left on each side not a great deal happened.

Lance shots and Sniper shots failed to kill contesting rhino. The Predator kept raining down fire on the terminators killing one. They then moved out of sight in the last turn. The Grand Master kept bringing down barrages on the Chaos Marines, but they kept scattering and only one marine fell.

The game finished with the Chaos Marines wounding the Vindicare and a saving Private Ryan moment. The Predator advanced down the road and aimed it's cannon an the Vindicare, hit and wounded it, but the cover saved him.

The Result

3 Grey Knight Terminators held one objective on the chaos far left and four Chaos Marines held the objective on the far right. The two centre objectives were devoid of life, except for one battered rhino so it ended a draw!

"Next time chaos scum!"
"Next time chaos scum!"


 

What do you think? Opinions please!

 

 

 


Blood and Oil – March Mayhem!

Posted on Leave a commentPosted in Battle Report, Dustino's Blog, Events

Blood And Oil,  March Mayhem his kicked off!


It's our first Tournament since the Nationals (50 man yearly tournament) and it's a good one! We have a full house of 16 players, luckily for us 4 players dropped out including the current champion Sonny otherwise we would have really been struggling for space.


Next time we will have 2 extra tables built just in case more people turn up.


For those people interested Blood And Oil is our quarterly Warmachine and Hordes Steamroller tournament. This month's event is a 50 point one as lots of people are gearing up for the Masters (Where Gifts For Geeks will have a stall) and the Student Masters.




Blood and Oil Begins
Blood and Oil Begins

 




Blood and Oil Begins Part 2


6 minutes left of round 1 so far. Steff caster killed Horney in the battle of the champions. Dancing through Horney's lines with the Kayazy assassins to stab Kreos in the back.

Darrell's Karver charged Aspyhixious, leaving him on one wound.


More updates coming!


 





Apocalyptic Battle Report

Posted on 8 CommentsPosted in Battle Report, Uncategorized
Nikolai Constantine should have felt relieved. His first mission after being elevated to the ranks of an Inquisitor had been successful. It had been hard; he had lost many of his men and with the assistance of the Grey Knights, the Cult had been eliminated. All that was left now was to reach the co-ordinates required to exfiltrate via teleportation and leave this planet to be dealt with by the Imperial Guard.



So what was putting him at unease?

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Kill Team Practice 2 Vs 2

Posted on 2 CommentsPosted in Battle Report, Dustino's Blog, Events, Kill Team

Two games in a week, good going for me!


Last night we had a 2vs 2 kill team game where myself and my lucky charm Lee (I do not think I have lost a game when playing with Lee) faced Jack and Will.


(Jack's Force)


The mission was assassination and the Librarian VIP was holed up on my right flank protected by a contingent of Jack's Marines.


(Target Acquired)


It was a  very close game that saw my Guard and Lee's Death Guard just pip Jack's Blood Angels and Will's Space Wolves to the win.


(Will's Wolves )


Lee's force secured the empty left flank and then was held up in the centre by Jack's and Will's forces. After a wounded Chaplin heroically held up his entire force for 3 turns his force then broke through into Will's line and reduced his forces to below 50%


In the centre the Guard line was disseminated by marine fire-power. However, they were only a distraction as my assassination squad led by a Sentinel technician and a Brawler Sargent advanced onto the target.  They dispatched the Marine bodyguards on the advance.


The sentinel and a meltagun Veteran bravely sacrificed themselves onto the frostblade of Lonewolf. The rest of the force continued forward and  fired on the VIP wounding him, but then were unable to damage him further.  After passing two bottle checks as the Guard were below 50% Will's Marines decided it was best to tactically withdraw. Phew!


Very close indeed.


The men of the match were;


The Chaplain for surviving so long (although he was the most expensive model on the table)


Will's Melta toting Grey hunter who chalked up 4 kills


My "Sniper" lascannon team for chalking up four kills including Will's Terminator commander in turn 1 !


Will's  Lone wolf for killing a chaos chosen, Melta Veteran and a sentinel.



Lastly the Plague Marine below was a complete failure. He missed every shot, got blown up by his own gun, but them miraculously survived thanks to his out of action role!